Hasbro and Wizards of the Coast approached James Ohlen, the co-lead designer of Baldur's Gate 2, to develop Baldur's Gate 4 following Larian Studios' cancellation of the project [1, 2, 3, 4]. Larian had been working on a partially playable build but chose to cancel it to focus on original intellectual property instead of continuing the Baldur's Gate series [2].
Ohlen declined the offer, telling sources, "I don't, I would fail, and here’s why I would fail" [2]. He expressed reluctance to compete directly against the success of Baldur's Gate 3, which Larian developed, saying, "I wouldn’t want to compete against that. Doing Exodus is hard enough, but having to compete against Baldur’s Gate 3? That would be insanity" [4].
A key factor in Ohlen's decision was the difficulty of replicating Larian's proprietary game engine and toolsets. He said it would require "at least half a decade of horror, building all that stuff" from scratch [1, 2, 3]. Ohlen believed only a studio willing to pursue a fresh take without the burden of direct competition with Baldur's Gate 3 could successfully develop Baldur's Gate 4 [1, 3].
Since declining the project, Ohlen has left Archetype Entertainment and the game industry altogether, citing burnout [3, 4]. Meanwhile, Kevin Martens, who co-led Baldur's Gate 2 development alongside Ohlen, is involved in an upcoming Baldur's Gate 2 remake [1, 3, 4].
No other developer has publicly committed to making Baldur's Gate 4 following Larian's exit and Ohlen's declination [3, 4]. The future of the next mainline Baldur's Gate installment remains uncertain.
Timeline
Before June 2026, Larian Studios worked on a partially playable Baldur's Gate 4 build but decided to cancel it to focus on original IP [2]. Afterward, Hasbro CEO Chris Cox offered James Ohlen the opportunity to develop Baldur's Gate 4 [1, 2, 3, 4]. Ohlen declined due to competitive and technical challenges [1, 2, 3, 4]. Recently, in 2026, Ohlen left Archetype Entertainment and the game industry due to burnout [3, 4].