Star Wars Zero Company is a new turn-based tactics game developed by Bit Reactor, a studio under Electronic Arts staffed with former Firaxis developers, set during the Clone Wars period of the Star Wars universe [1, 2, 3]. Players lead a ragtag squad named Zero Company on covert Galactic Republic missions across obscure planets, facing threats such as a bug-worshipping cult called the Infinite Coil and navigating complex character loyalties between Republic and Separatists [1, 3].

The gameplay is grid-based and uses a three action points per character system each turn, similar in style to the XCOM series but with modified rules to enhance tactical choices and pacing [2, 3]. The game balances approachability for newcomers with strategic depth for veterans of turn-based tactics [2, 3].

Zero Company features a linear narrative interwoven with replayable missions that include story beats scattered throughout gameplay [2]. Players customize the main character, Hawks, adjusting appearance, species, and combat specializations, with options to change looks between missions for added variety [3].

Early previews offered about 10 hours of hands-on gameplay, with outlets like Polygon, Eurogamer, and IGN praising the blend of Star Wars lore and tactical combat dynamics [1, 2, 3]. Greg Foertsch, the game director, said, "It's truly the perfect pairing. Honestly, you couldn't believe that this hadn't been done before," reflecting the team's excitement about marrying turn-based systems to the Clone Wars setting [2].

The preview gameplay highlighted tight squad management, deep character relationships crossing faction lines, and a story-driven yet replayable campaign. Players encountered unexpected threats on lesser-known Star Wars planets, enriching the narrative texture [1, 3].

Star Wars Zero Company aims for release later in 2026, with more details expected soon.