Chet Faliszek, former Valve writer known for Half-Life 2 episodes, Left 4 Dead, and Portal, stated in May 2026 that he has no interest in writing Half-Life 3 [1, 2, 3]. He emphasized he would not touch the project even with a "10-foot pole" or "a grav gun separating him from that 10-foot pole" [3].

Faliszek explained his reluctance stems from being intimidated by extensive backstory and existing lore in established game franchises. He recalled a conversation with Bungie, where the amount of lore in their games reinforced his hesitation. "They have so much lore and I'm like, that lore terrifies me," he said. "I don't want to have to write inside of that." [1, 2]

He prefers focusing on character reactions in immediate situations rather than working within complicated lore-heavy universes. "No, I almost never want to touch something that already has some kind of lore, or some kind of back history about it... I don't want to touch anything old," Faliszek said. He added that dealing with fans critical of lore changes is another deterrent [1].

Faliszek also rejected the idea that making Half-Life 3 would be easy because the plot "could go anywhere," citing established lore as a barrier to creative freedom [1, 2, 3]. His remarks are based on his past experiences and personal preferences, not on inside knowledge of any Half-Life 3 development [1, 3].

In May 2026, he publicly shared these views in a video response to fan comments, clarifying his disinterest in writing sequels within deep lore-heavy franchises [1, 2, 3].