Santa Monica Studio confirmed that Kratos will remain a central figure in future God of War titles after the release of God of War Laufey, a spin-off featuring Faye, Kratos' wife, as the protagonist. The game explores the afterlife and parallels the story of the 2018 God of War reboot, marking the first time Kratos is not the primary playable character [1, 2].
Studio head Cory Barlog said, "There will always be Kratos games in the future," emphasizing that the character's story continues to hold importance for the franchise [1, 2]. The studio’s official social media added that they have many more Kratos stories to tell [1]. Laufey's director, Ariel Lawrence, stated, "We can't not tell stories about Kratos," reflecting the franchise’s ongoing focus on the character [1, 2].
Barlog also expressed interest in exploring other characters such as Faye and Sindri in future narratives alongside Kratos [2]. This suggests the studio may expand its storytelling beyond just Kratos while maintaining him as a key figure.
Alongside Laufey, Santa Monica Studio announced a remake of the God of War Greek trilogy, which will return Kratos as the central character. No release date has been announced for the remake [1].
Early reception to God of War Laufey has been mixed. Critics have praised its combat and visual design but criticized the gameplay as simplistic and missing the deeper focus on Kratos seen in previous entries [1].
The game was first revealed during the PlayStation State of Play showcase on August 22, which featured a 20-minute gameplay segment centered on Faye [1, 2]. On August 23, the studio shared interviews and behind-the-scenes content about Laufey’s development and the series’ future [2].