Toys for Bob revealed Spyro: A Realm Beyond at the Xbox Games Showcase on August 27, marking the first original Spyro game in nearly two decades [1, 2]. The game will launch in spring 2027 on Xbox Series X/S, PlayStation 5, PC, and the upcoming Nintendo Switch 2 [1, 2].
The developer is using Unreal Engine 5 to build the new title, continuing its work on Spyro with prior projects like Skylanders and the Spyro: Reignited Trilogy remake [1, 2]. Spyro’s original voice actor Tom Kenny returns to lend his voice to the character, preserving continuity for longtime fans [1, 2].
Central to the game is an "active" or "true dragon flight" system that lets players seamlessly shift between ground and air movement, moving beyond the gliding mechanics of prior games [1, 2]. Associate Creative Director Louis Studdert explained, "We’re trying to amplify what it means to be a dragon, and that means leaning into dragon flight" [2]. Flying will involve environmental interaction such as diving through narrow spaces to gain speed and using Spyro’s flame breath to ignite campfires for lift before flapping wings to sustain movement [1, 2].
Spyro’s wings have been designed larger to emphasize the expanded flight mechanic [2]. Gameplay footage shown at the showcase highlighted Spyro freely flying through the air, not just gliding [1, 2]. Studio head Paul Yan said, "Flight seems like a natural way to take that to the next level, literally," referencing fans’ enjoyment of Spyro’s flowing movement and exploration [2].
Sheep, a familiar element from earlier games, are confirmed to appear despite their absence in the reveal trailer [1].
Spyro: A Realm Beyond will launch across multiple platforms in spring 2027, offering freeform dragon flight and new gameplay experiences to the franchise.