Stranger Than Heaven, a crime game by Ryu Ga Gotoku, introduces a combat system requiring players to control each of their character’s hands independently using the left and right triggers and bumpers for light and heavy attacks [1, 2]. The system features 13 weapon types tested in the demo, ranging from fists and a knife to a heavy crowbar, allowing diverse fighting styles [1].

Combat scenarios in the demo ranged across decades, including a fight set in Kokura around 1915, where players faced multiple thugs using this intricate combat method [1]. Players block by holding a block button, with directional blocks enabling timed parries to counter enemy attacks, emphasizing precise defense [1].

Unlike previous Yakuza titles’ straightforward brawling, Stranger Than Heaven demands deliberate and calculated movements. Players must dodge and block more often than tank hits, while stamina management plays a key role in survival [1, 2]. Advanced moves such as command grabs and crowd control tactics, including grabbing two enemies and smashing their heads together, add depth to encounters [2].

The combat is described as challenging and somewhat Soulslike, requiring players to learn and adapt to master its mechanics. An IGN preview noted, “Don’t get me wrong, it’s a smart change, I just think it’s missing a few of the finer details that make challenging combat satisfying and enjoyable even through repeated attempts” [2]. Polygon’s preview author added, “Once I got into the rhythm, I could hold my own much better by switching up my swings” [1].

The demo revealing these combat features was showcased at the Summer Game Fest in June 2026, offering hands-on experience across different eras and weapon types [1].