Theos: Cities of Myth is a new city-building game focused on Ancient Greek mythology and culture, announced for PC release later this year [1]. Developed by Triskell Interactive and published by Dotemu, Theos invites players to manage resources such as food, water, and more abstract goods like philosophy to meet the needs of their citizens [2, 1].

Players must build sanctuaries dedicated to Greek gods including Zeus, Athena, Hermes, Ares, Poseidon, Hera, and Dionysus, whose favor and worship play a role in city management strategies [3, 1]. Gameplay integrates puzzle elements, such as arranging farm plots shaped like Tetris blocks and designing road networks for efficient transport. Players also micromanage delivery routes within their cities [2].

Economic and military dynamics add depth, with trading opportunities and potential real-time battles against armies from nearby cities [3]. Additionally, by fulfilling specific conditions, players can attract figures from Greek history and mythology to join their cities, though details on this feature remain limited [3].

Theos is described as a spiritual successor to classic early 2000s city-building games by Impressions Games, notably Zeus: Master of Olympus, rather than a direct remake [1]. An early demo available has revealed some issues, including buggy pathfinding and incomplete tooltips, indicating further polish is needed before launch [2, 1].

Theos: Cities of Myth is scheduled for release on PC later in 2026.