Ubisoft announced it is closing its Winnipeg and Belgrade studios and restructuring the Barcelona studio, resulting in up to 380 layoffs worldwide as of mid-2026 [1, 2, 3, 4, 5, 6].

The Winnipeg studio, which focused primarily on supporting the Anvil and Snowdrop game engines, employed roughly 65 to 100 people before closure [1, 3, 5, 6]. Ubisoft Belgrade, established around 2016 and active for about a decade, contributed to several titles including Ghost Recon Wildlands, The Crew 2, and Skull & Bones [1, 3, 5].

Ubisoft Barcelona is being restructured to focus exclusively on Rainbow Six projects, with about 28% of its workforce, or 51 employees, affected by layoffs [1, 4]. The restructuring aims to maintain popular franchises such as Rainbow Six: Siege while reducing costs [6].

Additional layoffs will impact Ubisoft’s Global Publishing team and various internal groups, including affected staff in its San Francisco offices, which house IT and marketing teams following the 2024 closure of the onsite development studio [1, 2, 3, 6].

This wave of layoffs continues a broader cost-cutting trend that started in late 2025 and early 2026 with earlier closures of studios in Halifax and Stockholm and reductions at Red Storm, Abu Dhabi, RedLynx, Massive Entertainment, and Ubisoft Toronto [1, 2, 3, 5, 6]. Ubisoft’s global workforce declined from over 20,000 employees in 2023 to about 16,590 prior to these layoffs [2].

Ubisoft has also reorganized development teams into creative houses responsible for specific franchises. Vantage Studios, one such house, now focuses on Assassin’s Creed, Far Cry, and Rainbow Six [1, 4, 5, 6].

The closures and restructuring reflect Ubisoft’s effort to streamline operations while prioritizing ongoing franchise development. The company has not announced further studio closures but continues internal changes across its global teams [1, 2, 3, 4, 5, 6].