Grand Theft Auto 6 generated approximately $180 million in digital preorders across the US and five major European markets during the last week of June 2026 [1, 2, 3]. The game’s preorders went live on June 25, 2026 [2]. Using player distribution data from GTA 5, Newzoo estimates that global preorder spending in the first week hit roughly $260 million, marking the largest opening they have recorded [1, 2, 3].
Newzoo analyst Ronan Patrick told reporters, “Contrary to social media reports, GTA 6 has not done a billion dollars in preorders 21 weeks out. This is absurd. Given how preorder curves look, nothing ever has and nothing ever will in the near future.” He added the $260 million figure represents the highest ever first-week digital spending on a game [2].
Patrick also projected that GTA 6 could reach between $3.25 billion and $5.2 billion in total sales during its launch week, based on plausible preorder curves and past sales patterns [2]. The game is expected to launch on November 2026 for the PlayStation 5 and Xbox Series X|S platforms, with a PC release likely following later [1, 3].
Industry sources estimate the development cost of GTA 6 to be between $1 billion and $1.5 billion, making it one of the most expensive video games ever made [3].
The record-setting preorder numbers underscore the high anticipation for GTA 6 as the franchise returns after a long gap. The next key milestone will come with the launch later this year, when sales figures will be closely tracked.
GTA 6’s official launch on PS5 and Xbox Series X|S is expected in November 2026, with additional details on the PC release to be announced closer to that date [1, 3].